Alexis Boisselet

Audio designer & sound engineer

Creating sound effects, integrating audio systems, and polishing interactive experiences for video games — with solid quality assurance skills to keep builds clean.

Video game projects

Selected titles where I worked as a sound designer — from SFX creation and integration to audio direction.

Legends of Equestria

UnityPCAndroid

A fan-made MMORPG set in the My Little Pony franchise universe. As sound designer, I provide sound effects and handle audio editing tasks.

  • Sound effects creation and audio editing
  • Audio-related tasks supporting the live Unity build

Platforms: PC & Android

Sound designer

The Lost Echoes

UnityPC

Narrative-driven game developed by Selios Game. As sound designer, I provide sound effects and handle audio editing and voice recording.

  • Sound effects creation and audio editing
  • Voice recording and related audio production tasks

Platform: PC

Sound designer

There is currently no official media for the project.

Garden of Hana

Unity 6PCAndroid

Tactical MMORPG in a fantasy world by 3NA Studio, joined in summer 2024. The Kickstarter raised more than $44,000, with an active community of 3,000+ members and the next alpha planned for Q1 2027.

  • Sound design and audio production for a live multiplayer project
  • Audio work across early development and community playtests
  • Developed on Unity 6

Platforms: PC & Android

Sound designer

Fort Boyard – Fortress Challenge

Unity 2022.3PCPS4PS5Switch

Official video game for the famous French TV show. At BreakFirst, I worked as sound designer on a dozen of minigames alongside the programming team.

  • Sound design for multiple minigames
  • Close collaboration with programmers on Unity 2022.3.15

Platforms: PC, PS4, PS5 & Nintendo Switch

Sound designer

Decidit

UnityFMODPC

Fast FPS developed by e-artsup. I created sound effects and music tracks for the project, integrated with FMOD Studio on Unity.

  • Sound effects creation
  • Music tracks for the game
  • FMOD Studio integration on Unity

Platform: PC

Sound designer

Due to timing reasons, most of the sound assets made for this project were left unused and are not present in the final release.

Osel

Unreal Engine 4FMODPC

3D platformer developed by e-artsup on Unreal Engine 4 with FMOD Studio.

  • Sound design contribution on the project
  • FMOD Studio integration on Unreal Engine 4

Platform: PC

Sound designer

Aohri’s Uprising

Unreal Engine 4FMODPC

3D platformer and boss rush by Objectif3D. Lead sound designer working with another sound designer and a composer — defining artistic direction and technical audio choices while coordinating with developers and game designers.

  • SFX creation, integration, and bugfixing
  • Artistic direction and technical decisions for the sound design
  • Organisation with the rest of the development and design team
  • Unreal Engine 4 with FMOD Studio

Platform: PC

Lead sound designer

Gameplay recorded by Arthur Vivroux.

Cursed Light

Unreal Engine 5WwisePC

3D adventure developed by CIME Art. Sound designer alongside a composer, under the supervision of the lead sound designer.

  • Sound design under lead supervision
  • Collaboration with a composer
  • Unreal Engine 5 with Wwise

Platform: PC

Sound designer

Quality Assurance

Beyond sound design, I bring hands-on QA skills across gameplay, audio, localization, and compliance.

I am experienced in functional, compliance, and audio-focused testing on PC and console projects. I use clear bug reports, careful regression, and audio performance checks so both gameplay and sound meet a high standard before release.

That includes work at BreakFirst and on HANA, plus proof listening at Pocket FM — where I also built PocketNotation to sync audio and text and speed up precise error reporting.

  • Functional testing & bug tracking (Jira, Trello, Confluence, HacknPlan)
  • Audio performance testing, asset modification & file optimization
  • Compatibility / compliance testing across PC and consoles
  • Translation & localization testing (French ↔ English)
  • Regression and smoke testing on recurring and public builds
  • Proof listening: grammar, tone, localization, and audio-text sync

Contact

Want to get in touch? Feel free to reach out.

Email [email protected]
Phone +81 80-6305-8375
LinkedIn alexis-boisselet
Itch.io portefaix